Young professionals collaborating, the audience Quilt was designed for
← Academic Work

Personal Project (Cancelled): UX/UI Design

A card-based social networking concept for young professionals and graduates to meet and collaborate — designed in full before the project lost its founder.

Role

Project Manager & UX/UI Designer

Program

Personal Project, Cancelled

Tools & Methods

Figma

01

Project Context

Quilt has an unusual origin story: a first-year business student approached a few of us with an idea for a social networking platform where young professionals and graduates could meet and collaborate. The project was cancelled after the founder went quiet on us, but by that point I'd already made real progress on the design, and it remains work I'm proud of.

02

Design Philosophy

The brief was to make something that felt professional but genuinely appealing to our peers, the actual target users. I leaned into a card-based design for the landing page, giving each feature its own card to create breathing room and present information cleanly rather than densely. The plan was a light-mode launch with dark mode to follow in a later release.

Design Decisions

What's actually going on

A card-first landing page

Every core feature got its own card on the landing page, a structural choice that created more white space and made a fairly information-dense concept feel organised rather than overwhelming.

A considered colour and type system

A balanced, complementary colour scheme differentiated sections clearly, paired with clean, readable typography chosen to keep the interface legible without ever feeling clinical.

Annotated Figma, built for feedback

I annotated sections directly in Figma to explain the reasoning behind design decisions, and built in interactive polls so the (informal) team could weigh in, turning the file itself into a lightweight collaboration and feedback tool.

The Work

Screens & process

Takeaway

Quilt never made it past the design phase, but the project sharpened my grasp of fundamental UX principles, including lessons pulled from eye-tracking research, and it's a big part of what turned design from a skill into a genuine passion, driven by the idea that this work could eventually be seen by people beyond my lecturers and my loved ones.